ROBOSOCCER CHALLENGE

August 24th, 2024 - August 27th, 2024

RoboSoccer is one of the most famous challenges of TechnoXian, a world robotics championship series. Teams of 3 wireless bots chase a ball around a big size arena with the aim to kick more goals than the opponent. This game gives the opportunity youngsters to solve robotic challenges and build creative bots while learning science, technology, engineering, and math. The most rewarding part of designing bots is that students have fun, work together as a team, and learning occurs as naturally as breathing air

Eligibility Criteria

  • Jr. Category : RoboClubs/ Schools or individuals may nominate. Participants’ age should be between 8 to 16 years.

How To Get on RoboSoccer Challenge

A match is played by two teams, with each team consisting of 3 bots and one of which may be the keeper.

  • Construct a team of a minimum of 3 and a maximum of 10 members. Any institution (School/College/University/Vocational Institution) or group of students (within defined age), may form a team.
  • Register team for the specified competition online on the official technoxian website only.
  • The team has to build wireless controlled 3 bots, out of which one may be the keeper and the rest can be a striker.
  • Prepare a video of 1 minute to 5 minutes (maximum 100MB), showcasing team readiness, creativity, preparing for challenges, or anything to show passion to participate in TechnoXian. Share the video either on email at   videosubmission@technoxian.org  (as google drive or We transfer) or WhatsApp at +91 8924934336 mentioning Your Team Registration ID. All videos will be uploaded on the TechnoXian YouTube channel. The top 5 Maximum views will have special recognition at the tournament.

The participating bots should be wireless and controlled remotely. It can be circular / Rectangular in style. Bot must fit inside a 30 centimeters wide and 40 centimeters high cube at any point in time. Maximum weight should not be more than 7Kgs (including battery for wirelessly controlled bots. However, a tolerance of 5% is acceptable.).  Additionally, the top of the robot must adhere to the standard pattern size and surface constraints. Dribbling devices that actively exert spin on the ball, which keep the ball in contact with the robot are permitted under certain conditions. Participants need to ensure:

  • Each team should have three robots for the full tournament. The substitution of robots during the competition within the team or with other teams is forbidden.
  • Batteries must be sealed, immobilized electrolyte type (gel cell, lithium, NiCad, or dry cells).
  • The electric voltage anywhere in the machine can used up to 24V DC at any point in time for each robot.
  • Each robot must carry a top marker (1, 2, and 3) unique identity so that it can be distinguished by the referee easily. Unmarked Robots are not eligible to play.
  • The robot must not emit infrared light. However, optical sensors (e.g. infrared-distance-sensors) may be used if they do not affect other robots.
  • Infrared light-reflecting materials must not be used on the outside. If robots are painted, they must be painted matte. Minor parts that reflect infrared light could be used only if other robots are not affected. Robots must not produce magnetic interference for other robots on the field.
  • If a team claims that their robot is affected by the other team’s robot in any way they must show proof/evidence of the interference. Any interference must be confirmed by a Referee if a claim is placed by the other team.
  • The robot can be autonomous or manually controlled using a Remote-control system.
  • Robots must be constructed and programmed in a way that their movement is not limited to only one dimension and must move in all directions.
  • Any robotic parts/building material can be used until the robot meets the above specifications and if the design and construction are primarily the original work of the team as ready-made robots are not allowed to compete in the competition.

Tournament balls: The diameter of the ball must be 42mm (+- 5mm). A well-balanced ball shall be used. The ball must be able to resist wear and tear during the gameplay.

The playing field will be rectangular and of the following size:

  • The total arena-size would be 32 Feets X 24 Feets and the playing area would be 30 Feets X 22 Feets appx. The exact field dimensions and the field markings at the venue may vary by up to ±10% in each linear dimension.
  • The floor consists of green carpet on top of a hard-level surface. All straight lines on the field will be painted white and have a thickness of 50 mm.
  • The field has two goals, centered on each of the shorter sides of the playing field. The goal inner space is 60cm in width,60 cm high, and 60 cm deep, box-shaped. It has a cross-bar on top (to prevent robots from entering the goal and to allow checking if the ball scored). The goal posts are positioned over the white line marking the limits of the field.
  • A center circle will be drawn on the field. It is 90 cm in diameter. It is a thin white marked circle. It is there for Referees and Captains as guidance during the kick-off.
  • In front of each goal, there is a 120 cm wide and 60 cm long penalty area. The penalty area is marked with white lines of 50 mm in width. The line is part of the area. A robot is considered inside the Penalty Area when it is completely inside.
  • The figures below show the dimensions of the field, the goals, and special field areas, measured in millimeters between the line centers.

3D Model Arene: Move Cursor to View 360 degree


Two teams will be competing against each other. Each team has three autonomous/manual robots. The total duration of the game is 10 mins which is divided into two Halves. Each half is of 300 Sec of duration with a 150 sec of a break in between. The game clock will run for the duration of the halves without stopping (except if or when a referee wants to consult an official). Teams must report to the referee 5 mins prior to the commencement of the game. To be at the inspection table does not count in favor of this time limit. Teams can be penalized one goal per minute at the referee’s discretion if they are late for the game start. If a team does not report within 5 minutes of the game start, it forfeits the game and the winning team is awarded a 5 – 0 win.

Venue : Delhi/NCR (India)
Registration Fee :

  • For Indian resident: INR 2950/- (Inclusive GST) per challenge.
  • For Non India resident: USD 50 per team.

Prize Bifurcation : INR 75,000 (1st Prize) | INR 50,000 (2nd Prize) | INR 25,000 (3rd Prize)

 Registration mode: Online.

Accommodation : For inquiries regarding Hospitality Partners you can contact on this Number
+91-9289095404


For Any Query :
Feel Free To Call : (+91) 9289095404
Email : info@technoxian.com

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